From motion design to game design: In-depth process behind Specimen
“I wanted to be a beginner again and feel like I was growing.” Those words from designer/director Erica Gorochow encapsulate the primary motivation behind deciding…
Read more
Justin Cone • 9 years ago
Motion design in games with Ubisoft’s Wylie Robinson
Motion design in games? It's more important than you think. Our interview with Wylie explains why.
Justin Cone • 10 years ago
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
Caitlin Campbell • 9 years ago
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core…
Read more
Justin Cone • 8 years ago
The Graveyard
And now for something completely different. I’m not sure how I stumbled upon The Graveyard, but I’m glad I did. Calling it a video game…
Read more
Justin Cone • 16 years ago
Jenny LeClue: A Handmade Adventure Game
From motion design to game development, Joe Russ is constantly challenging himself to learn more
Justin Cone • 10 years ago
Tronic & Marco Brambilla – Spec Ops Game Trailer + Q&A
View trailer on Vimeo Q&A with Jesse Seppi and Vivian Rosenthal of Tronic From scouring through your previous work, this appears to be Tronic’s first…
Read more
Jake Sargeant • 15 years ago
Ready Steady Play: Trailer
Hover Studio, the makers of the very entertaining mobile game “Ready Steady Bang,” are releasing a follow up title in June, “Ready Steady Play.” Like…
Read more
Justin Cone • 10 years ago
Blur: League of Legends Cinematic “A Twist of Fate”
It’s getting very hard to stand out in the world of game cinematics. But somehow Blur always manages to pull it off. Case in point,…
Read more
Justin Cone • 11 years ago
Game of Thrones: Sword Experience
The wizards at Red Paper Heart just returned from San Diego Comic-Con, arguably the largest orgy of geek culture in the world, where eager fans…
Read more
Justin Cone • 9 years ago
SXSW 2015 Gaming Awards
Working only with dots, lines and squares, Imaginary Forces’ Jeremy Cox and friends crafted a abstract homage to the history of video gamings for the…
Read more
Justin Cone • 9 years ago
Fortiche Prod: League Of Legends
Directed by Passion Paris duo Arnaud & Jerome, this promo for the online game League of Legends showcases their newest character, Jinx. The video was created by Fortiche Prod and produced…
Read more
Angelo Collazo • 11 years ago
David O’Reilly: Mountain Q&A
David O'Reilly shares some of his thoughts about his first game, "Mountain"
Justin Cone • 10 years ago
Interview: A Behind-the-Scenes look at Vectorpark’s “Metamorphabet”
Those interested in the future of animation often cite interactive as a new horizon. Patrick Smith, better known as Vectorpark, has been fusing his own…
Read more
Erica Gorochow • 10 years ago
Process: Psyop’s Prequels for Dishonored
Bethesda’s Dishonored (developed by Arkane Studios) was one of the mostly hotly anticipated games of the year. Thanks to nearly three years of pre-production, the…
Read more
Elliot Blanchard • 12 years ago
Forza 6 Legacy
How many racing game references can you spot in this advert for Forza Motorsport 6?
Justin Cone • 9 years ago
Tribeca Games: The Craft and Creative of League of Legends
For its inaugural event, Tribeca Games (part of the Tribeca Film Festival family) is hosting “The Craft and Creative of League of Legends” on Friday, November…
Read more
Justin Cone • 9 years ago
A mobile game made entirely out of clay?
The visuals for Tiny Passengers, a new mobile puzzle game from Shape Minds launching in iTunes today, were created almost entirely in clay. Check out…
Read more
Justin Cone • 8 years ago
What Makes a Successful Game Trailer?
We sat down with Jörgen Lilja and Emnet Mulugeta from Goodbye Kansas Studios, the creators of cinematic game trailers for titles such as Cyberpunk 2077,…
Read more
Staff • 3 years ago
Real-Time Motion Graphics: GRID
My advice for the future: Play more video games. Reader Joe Walker recently pointed out the slick in-game menus and motion graphics in Codemasters GRID,…
Read more
Justin Cone • 16 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon…
Read more
Justin Cone • 10 years ago
Hybrid by birth: Getting to know Animade
I first became aware of London-based Animade via their iOS game Ready Steady Bang, a twitchy dueler packed with charming animation. They popped up again on…
Read more
Justin Cone • 10 years ago
Psyop’s Inferno
“The Divine Comedy,” written by Dante Alighieri in the 14th century, is an allegorical vision of the christian afterlife, depicting a journey through the three…
Read more
Lauren Indovina • 16 years ago
Dante’s Inferno Trailer
[qt:http://motionograph.wpengine.com/wp-content/uploads/2009/02/dantes_inferno_h264.mov 786 589] Storyboards and Development Check out the storyboards and some making-of imagery behind this epic project. Interview The following is an interview with…
Read more
Justin Cone • 16 years ago