Artist Profile: Graham Elliott

Everyone finds their own way into the ever-expanding house of motion design. Side doors, back doors, parachuting onto the roof — it seems any entrance… Read more

airFIELD Sculpture by Dan Goods

airFIELD is a mesmerizingly beautiful example of “physical animation” — animation that takes place in physical space, free from the pixel-based surfaces that traditionally act as motion design media.… Read more

Virtual reality is not filmmaking

Let’s agree on something: 360-degree video presented inside a virtual reality headset isn’t really virtual reality. It’s a novel, sometimes powerful experience, but it’s not what makes VR arguably the most… Read more

Blend Manifesto

From the candy coated palette to its cheery metaphors of rainbows and confetti, the manifesto video for the upcoming Blend conference is bubbling over with the… Read more

The Genius of Play

Working with Mash Studio, Tom Rainford focused his directorial talents on The Genius of Play, a 9-part animation series for for the Toy Industry Association.  Each of the 9… Read more

2015 Hardware Survey Results

At the end of 2015, we invited you to participate in a casual hardware survey, and 854 of you clicked your way through it. Here are… Read more

Producers, a moment, please!

Allison Maier and Barrett Brown, two students at the Ringling College of Art & Design, are conducting research aimed at improving the lives of producers.

Step by Step: Freddy Arenas

In this Step by Step profile, look over the shoulder of one of our industry's best. Here, Freddy Arenas dives deeper into his recent exploration… Read more