Project Breakdown with Steffie Yee | The Lost Sound
The Lost Sound is a stop-motion short that reveals a woman’s experience of losing a language through some playfully animated visuals.
Staff • 3 years ago
From motion design to game design: In-depth process behind Specimen
[…] deciding to take on what ended up being a year-and-a-half long challenge: creating Specimen, a color matching game for iOS. Specimen is a simple but addictive…
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Justin Cone • 9 years ago
Promax/BDA From the Inside Out
[…] the opening of Rage Against the Machine’s “Know Your Enemy.” But then I thought about how ridiculous it would be for a cop, of…
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Justin Cone • 18 years ago
Blood Trail Interview
[…] be unique. We were able to convince him that a very stylized, hand-animated approach would really make this piece exciting, intriguing, and powerful. The…
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Lauren Indovina • 15 years ago
Tronic & Marco Brambilla – Spec Ops Game Trailer + Q&A
[…] reasons why a lot of the shots are in slow motion, a bit unusual for CG work. From what I can remember, the brief…
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Jake Sargeant • 15 years ago
NFL on Fox Sports Redesign by Michael Cina Q&A
[…] and how it animates. So let’s say there is a touchdown, how does the new data function in the layout? What if they want…
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Bran Dougherty-Johnson • 14 years ago
David Prosser: Matter Fisher
[…] catalyst for the parameters of a short story. The ominous ‘matter ball’ was an extension of this thinking, its odd gravitational properties becoming a…
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Michelle Higa Fox • 13 years ago
Nickelodeon Worldwide Refresh: Interview with dyrdee
[…] a series of bubbly graphics that incorporate their most endearing properties. On the surface, the approach is deceptively simple, but make no mistake; designing for…
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Brandon Lori • 10 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
[…] cinematic opener, produced by Prologue, sets up the backstory: Humans have landed on present day Mars and discovered a mysterious object — The Traveler…
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Justin Cone • 10 years ago
Hybrid by birth: Getting to know Animade
[…] we have been steering a large part of our studio’s focus towards the overlap of interaction and animation, resulting in two very popular mobile…
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Justin Cone • 10 years ago
MODE 2019 (inter)play
Carlos El Asmar • 6 years ago
Rise and Fall Q&A:
Boards Interactive Magazine – Walkthrough Questions: How did this project come about? What was the initial brief from ‘boards magazine? We were contacted by Nexus…
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Bran Dougherty-Johnson • 15 years ago
Jungeun Kim: Interview
Interview Most of our features on Motionographer are commercials and shorts we fall in love with and want to share. To shine the light a…
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Staff • 14 years ago
Interview: A Behind-the-Scenes look at Vectorpark’s “Metamorphabet”
Those interested in the future of animation often cite interactive as a new horizon. Patrick Smith, better known as Vectorpark, has been fusing his own…
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Erica Gorochow • 10 years ago
The coke taste of machinima
[…] simply because it obviously wasn’t created with an actual game engine, which is basically the definition of machinima, but it borrows the characteristics and…
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Tread • 18 years ago
Encoding Video for the Web with QuickTime Pro
[…] Download (this gives you the best quality). The higher the bitrate, the better the quality—but you get stuck with a bigger file. If you…
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Justin Cone • 16 years ago
Tintori and NABIL: Breaking your internets
[…] of graphic design project as the compositions would be paramount in sustaining the video. Kanye himself kind of becomes a white rabbit as the…
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Michelle Higa Fox • 16 years ago
Siggraph 2011: Damian Nenow “Paths of Hate”‘ Interview
[…] when I was still studying at film school. I have always been completely fascinated with everything that could fly. I put my ideas together…
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Michelle Higa Fox • 13 years ago
Passion Pictures: Red Bull Music Academy World Tour
[…] five days, five classic albums from five boroughs were revisited. For this film, NYC was reconstructed out of boom boxes. New York was my…
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Michelle Higa Fox • 13 years ago
Total Recall UI: In Depth with Ash Thorp
[…] those interactions was Motionographer regular Ash Thorp. We caught up with Ash for an in-depth look at the process behind crafting the insanely detailed…
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Justin Cone • 12 years ago
David O’Reilly: Mountain Q&A
[…] scalpels glancing off glass. Looking at it through the lens of animation isn’t much help either. And yet, it has hypnotic power over many…
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Justin Cone • 10 years ago
Elastic: MTV Video Music Awards 2014 (case study + interview)
[…] In keeping with MTVs tradition of cool, the VMAs must be in a constant state of reinvention. Every year, the look needs to be…
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Brandon Lori • 10 years ago
Paul Trillo: Sarh “U and I”
[…] Story of Infinity, NY 41X41, Living Moments. He joins Michael Langan and Callum Cooper as part of the newest generation exploring the edges of…
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Michelle Higa Fox • 10 years ago