From motion design to game design: In-depth process behind Specimen
“I wanted to be a beginner again and feel like I was growing.” Those words from designer/director Erica Gorochow encapsulate the primary motivation behind deciding…
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Justin Cone • 9 years ago
Motion design in games with Ubisoft’s Wylie Robinson
[…] its way to center stage, where game designers are realizing its power for directing user experience and telling stories in innovative ways. An 8-year…
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Justin Cone • 10 years ago
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
Caitlin Campbell • 9 years ago
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core…
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Justin Cone • 8 years ago
The Graveyard
[…] forms of interaction, engaging poetic narratives and simple controls. I really, really like the idea of using gameplay as a mode of presentation. The…
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Justin Cone • 16 years ago
Jenny LeClue: A Handmade Adventure Game
[…] can have a predetermined narrative while gameplay allows for emergent stories to occur, sometimes in surprising ways. I’m interested in what happens when you…
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Justin Cone • 10 years ago
Tronic & Marco Brambilla – Spec Ops Game Trailer + Q&A
[…] but not our first involvement with games. We were commissioned to direct and design a series of viral films for Gaia, one of the…
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Jake Sargeant • 15 years ago
Ready Steady Play: Trailer
Hover Studio, the makers of the very entertaining mobile game “Ready Steady Bang,” are releasing a follow up title in June, “Ready Steady Play.” Like…
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Justin Cone • 11 years ago
Game of Thrones: Sword Experience
The wizards at Red Paper Heart just returned from San Diego Comic-Con, arguably the largest orgy of geek culture in the world, where eager fans…
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Justin Cone • 9 years ago
Blur: League of Legends Cinematic “A Twist of Fate”
It’s getting very hard to stand out in the world of game cinematics. But somehow Blur always manages to pull it off. Case in point,…
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Justin Cone • 11 years ago
SXSW 2015 Gaming Awards
Working only with dots, lines and squares, Imaginary Forces’ Jeremy Cox and friends crafted a abstract homage to the history of video gamings for the…
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Justin Cone • 10 years ago
Fortiche Prod: League Of Legends
[…] Paris. The directors and Riot Games worked closely together, exploring new animation and rendering and compositing techniques. By choosing to veer away from the…
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Angelo Collazo • 11 years ago
David O’Reilly: Mountain Q&A
David O'Reilly shares some of his thoughts about his first game, "Mountain"
Justin Cone • 10 years ago
Interview: A Behind-the-Scenes look at Vectorpark’s “Metamorphabet”
Those interested in the future of animation often cite interactive as a new horizon. Patrick Smith, better known as Vectorpark, has been fusing his own…
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Erica Gorochow • 10 years ago
Forza 6 Legacy
How many racing game references can you spot in this advert for Forza Motorsport 6?
Justin Cone • 9 years ago
Tribeca Games: The Craft and Creative of League of Legends
For its inaugural event, Tribeca Games (part of the Tribeca Film Festival family) is hosting “The Craft and Creative of League of Legends” on Friday, November…
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Justin Cone • 9 years ago
A mobile game made entirely out of clay?
The visuals for Tiny Passengers, a new mobile puzzle game from Shape Minds launching in iTunes today, were created almost entirely in clay. Check out…
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Justin Cone • 9 years ago
What Makes a Successful Game Trailer?
We sat down with Jörgen Lilja and Emnet Mulugeta from Goodbye Kansas Studios, the creators of cinematic game trailers for titles such as Cyberpunk 2077,…
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Staff • 3 years ago
Real-Time Motion Graphics: GRID
[…] here. In terms of motion design, GRID isn’t really doing anything new, but it is taking advantage of the amazing real-time graphics processing power…
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Justin Cone • 16 years ago
Process: Psyop’s Prequels for Dishonored
Bethesda’s Dishonored (developed by Arkane Studios) was one of the mostly hotly anticipated games of the year. Thanks to nearly three years of pre-production, the…
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Elliot Blanchard • 12 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon…
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Justin Cone • 10 years ago
Hybrid by birth: Getting to know Animade
I first became aware of London-based Animade via their iOS game Ready Steady Bang, a twitchy dueler packed with charming animation. They popped up again on…
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Justin Cone • 10 years ago
Psyop’s Inferno
“The Divine Comedy,” written by Dante Alighieri in the 14th century, is an allegorical vision of the christian afterlife, depicting a journey through the three…
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Lauren Indovina • 16 years ago
Kyle Downes: A Short History of Video Games
“A Short History of Video Games” from Kyle Downes for his degree at RMIT in Melbourne
Justin Cone • 16 years ago