From motion design to game design: In-depth process behind Specimen
[…] growing.” Those words from designer/director Erica Gorochow encapsulate the primary motivation behind deciding to take on what ended up being a year-and-a-half long challenge: creating Specimen,…
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Justin Cone • 9 years ago
Motion design in games with Ubisoft’s Wylie Robinson
[…] the room, and it’s attached to your TV via HDMI. While motion design enjoys an ever-brightening spotlight in film, commercials and interactive venues, its…
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Justin Cone • 10 years ago
Telltale’s “Minecraft: Story Mode:” Changing the Game?
In October, Telltale Games launched “Minecraft: Story Mode” across virtually every console, mobile and PC platform. The title earned the coveted iTunes Editors’ Choice distinction, with…
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Caitlin Campbell • 9 years ago
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core…
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Justin Cone • 8 years ago
The Graveyard
And now for something completely different. I’m not sure how I stumbled upon The Graveyard, but I’m glad I did. Calling it a video game…
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Justin Cone • 16 years ago
Jenny LeClue: A Handmade Adventure Game
From motion design to game development, Joe Russ is constantly challenging himself to learn more
Justin Cone • 10 years ago
Tronic & Marco Brambilla – Spec Ops Game Trailer + Q&A
View trailer on Vimeo Q&A with Jesse Seppi and Vivian Rosenthal of Tronic From scouring through your previous work, this appears to be Tronic’s first…
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Jake Sargeant • 15 years ago
Ready Steady Play: Trailer
Hover Studio, the makers of the very entertaining mobile game “Ready Steady Bang,” are releasing a follow up title in June, “Ready Steady Play.” Like…
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Justin Cone • 10 years ago
Game of Thrones: Sword Experience
[…] Red Paper Heart just returned from San Diego Comic-Con, arguably the largest orgy of geek culture in the world, where eager fans lined up…
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Justin Cone • 9 years ago
Blur: League of Legends Cinematic “A Twist of Fate”
It’s getting very hard to stand out in the world of game cinematics. But somehow Blur always manages to pull it off. Case in point,…
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Justin Cone • 11 years ago
SXSW 2015 Gaming Awards
Working only with dots, lines and squares, Imaginary Forces’ Jeremy Cox and friends crafted a abstract homage to the history of video gamings for the…
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Justin Cone • 10 years ago
Fortiche Prod: League Of Legends
Directed by Passion Paris duo Arnaud & Jerome, this promo for the online game League of Legends showcases their newest character, Jinx. The video was created by Fortiche Prod and produced…
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Angelo Collazo • 11 years ago
David O’Reilly: Mountain Q&A
David O'Reilly shares some of his thoughts about his first game, "Mountain"
Justin Cone • 10 years ago
Interview: A Behind-the-Scenes look at Vectorpark’s “Metamorphabet”
[…] Smith, better known as Vectorpark, has been fusing his own path between these two fields for 15 years. You may already be familiar with…
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Erica Gorochow • 10 years ago
Forza 6 Legacy
How many racing game references can you spot in this advert for Forza Motorsport 6?
Justin Cone • 9 years ago
Tribeca Games: The Craft and Creative of League of Legends
For its inaugural event, Tribeca Games (part of the Tribeca Film Festival family) is hosting “The Craft and Creative of League of Legends” on Friday, November…
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Justin Cone • 9 years ago
A mobile game made entirely out of clay?
The visuals for Tiny Passengers, a new mobile puzzle game from Shape Minds launching in iTunes today, were created almost entirely in clay. Check out…
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Justin Cone • 9 years ago
What Makes a Successful Game Trailer?
We sat down with Jörgen Lilja and Emnet Mulugeta from Goodbye Kansas Studios, the creators of cinematic game trailers for titles such as Cyberpunk 2077,…
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Staff • 3 years ago
Real-Time Motion Graphics: GRID
My advice for the future: Play more video games. Reader Joe Walker recently pointed out the slick in-game menus and motion graphics in Codemasters GRID,…
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Justin Cone • 16 years ago
Process: Psyop’s Prequels for Dishonored
Bethesda’s Dishonored (developed by Arkane Studios) was one of the mostly hotly anticipated games of the year. Thanks to nearly three years of pre-production, the…
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Elliot Blanchard • 12 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Destiny, the newest shooter from Bungie (Halo, Marathon) and Activision, launched recently, uncorking months of anticipation and speculation. The game’s cinematic opener, produced by Prologue,…
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Justin Cone • 10 years ago
Hybrid by birth: Getting to know Animade
I first became aware of London-based Animade via their iOS game Ready Steady Bang, a twitchy dueler packed with charming animation. They popped up again on…
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Justin Cone • 10 years ago
Psyop’s Inferno
[…] afterlife, depicting a journey through the three realms of the dead. This is a big story. So, as modern, classy people, we remake it…
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Lauren Indovina • 16 years ago
Kyle Downes: A Short History of Video Games
“A Short History of Video Games” from Kyle Downes for his degree at RMIT in Melbourne
Justin Cone • 16 years ago