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Motion design in games with Ubisoft’s Wylie Robinson

Motion design in games? It’s more important than you think. Our interview with Wylie explains why.

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Guilherme Marcondes on going it alone

Aspiring directors, listen up! Gui explains the ins and outs of representation in this insightful and honest interview.

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School of Motion’s Joey Korenman talks design education and work/life balance

Working out of his HQ in Sarasota, Florida, Joey is blazing his own path, one tutorial at a time

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