Motionographer Podcast: Making “Anomaly”
Set against the space-race canvas of the 1960’s, Anomaly is inspired by the traditional Christmas Nativity and explores, through a modern-day lens, the events of…
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Brian Gossett • 10 years ago
Working backwards: From rig to character to story with Andrew Vucko
Editor’s note: This animation features cartoon-style nudity and sex, and therefore might be NSFW for some office environments. As any experienced animator will tell you, character animation…
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Justin Cone • 9 years ago
User interface design: Why motion matters
For a presentation at CSSConf Australia 2015, Benjamin De Cock (no jokes, please) shared insights gleaned from years as an interactive designer with a penchant…
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Justin Cone • 9 years ago
From motion design to game design: In-depth process behind Specimen
“I wanted to be a beginner again and feel like I was growing.” Those words from designer/director Erica Gorochow encapsulate the primary motivation behind deciding…
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Justin Cone • 9 years ago
PQ FUI: A delightful collection of meaningless sliders and knobs
Peter Quinn’s promo for PQ FUI Toys is a self-deprecating romp through an impressive collection of over 100 fake user interface elements that he’s selling over at…
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Justin Cone • 9 years ago
On The Back Of A Tiger
One effect that I feel many of us can agree on when working in the commercial world is that it can be a bit of…
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Joe Donaldson • 9 years ago
Making “Uncanny Valley,” an eye-popping sci-fi short about a very possible future
The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX work. Our chat with the…
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Justin Cone • 9 years ago
Process: The Feel Good Bakery
weareseventeen's adorable spot for The Feel Good Bakery is a break from the conceptual CG work for which they're known. The spot's director explains why…
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Justin Cone • 9 years ago
How to make your skin crawl, the story of “Teeth” with Holbrooks
After a successful run in the festival circuit, including a premiere at the 2015 Sundance Film Festival and a Special Jury Recognition award from the…
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Justin Cone • 9 years ago
Blending the physical and the digital in “Building a Rocket”
While the painstaking stop-motion of “Building a Rocket” is charming in itself, it’s the beautiful compositing of digital characters and elements that imbues the spot with a special magic.…
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Justin Cone • 9 years ago
FITC Toronto 2016 Titles
If you only watch one video today, make it this one.
Justin Cone • 8 years ago
A mobile game made entirely out of clay?
The visuals for Tiny Passengers, a new mobile puzzle game from Shape Minds launching in iTunes today, were created almost entirely in clay. Check out…
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Justin Cone • 8 years ago
Animated A-Z
Al Boardman (one of the folks behind the 9 Squares project), has shared his compilation of typographic explorations for the 36 Days of Type Project.
Justin Cone • 8 years ago
Clever Instagram-based escape the room challenge
I told myself I wouldn’t, but I got sucked into Red Lion Canada’s Escape Room challenge for the Toronto Silent Film Festival. 10 minutes later,…
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Justin Cone • 8 years ago
Circles vs squares: An ode to living in nature
This promo for the new season of History Channel's "Mountain Men" from Roger starts off strong and then builds breathlessly from there.
Justin Cone • 8 years ago
“Pearl” will hit you right in the feels
Tired of all the VR hype? You'll love "Pearl," a new animated short directed by the Oscar-winning Patrick Osborne.
Justin Cone • 8 years ago
Motion Sickness podcast launches
Brian Gossett's new podcast, Motion Sickness, launched this week, featuring interviews with Buck's Thomas Schmid and Motionographer's Justin Cone.
Staff • 8 years ago
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core…
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Justin Cone • 8 years ago
Review: Division05’s “Snapdragon”
We review the latest educational offering from Division05, "Snapdragon," a comprehensive dissection of a real-world motion graphics project for Qualcomm.
Justin Cone • 8 years ago
Hilarious #TRUMPFACTS turn the Donald’s own language against him
Using Donald Trump soundbites as source material, London-based Cub Studio launched an ongoing series of snappy animations lampooning the Republican candidate.
Justin Cone • 8 years ago
Step by Step: Susan Yung
Ever wonder how those insanely talented artists on Tumblr paint such amazing work? Well, our final Step by Step of 2016 is a real treat…
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Joe Donaldson • 8 years ago
Step by Step: Jake Armstrong
With the boom of hand-drawn animation in the world of motion design, it's a no-brainer that we do a Step by Step profile on the…
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Joe Donaldson • 8 years ago
Step by Step: Freddy Arenas
In this Step by Step profile, look over the shoulder of one of our industry's best. Here, Freddy Arenas dives deeper into his recent exploration…
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Joe Donaldson • 8 years ago
Step by Step: Andrew Vucko
Sit back and takes notes as we get a behind the scenes look at how one of the best 2D animators in the game works…
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Joe Donaldson • 7 years ago