Oscar-winning VFX shop talks about the challenges of creating premium VR
Virtual reality is starting to feel less like a bandwagon and more like a freight train. Those with the vision and stamina to climb aboard now are…
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Justin Cone • 9 years ago
Author of “Design for Motion” talks industry, education and the state of design
We interview Austin Shaw, the author of "Design for Motion: Motion Design Techniques and Fundamentals."
Justin Cone • 9 years ago
Trends with Benefits
What's in a trend? How do they rise (and fall) and what do they mean? Jorge Estrada (aka JR Canest), Sander van Dijk, and Phil…
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Nol Honig • 9 years ago
Making “Uncanny Valley,” an eye-popping sci-fi short about a very possible future
The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX work. Our chat with the…
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Justin Cone • 9 years ago
MK12 Interview: Making “Man of Action! II: Ashes of Vengeance”
For many, MK12 is where it all started. Just as Kyle Cooper’s iconic title sequence for Se7en signaled a renaissance for the craft of opening credits,…
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Justin Cone • 9 years ago
School Profile: Ringling College of Art & Design
Our second school profile looks at Ringling College of Art & Design's Motion Design program
Justin Cone • 9 years ago
Staying small: Process and industry insight from STATE Design’s Marcel Ziul
"There’s no small project when the studio is small. Every project is an opportunity for us to express ourselves." Marcel Ziul explains what it means…
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Daniel Coutinho • 9 years ago
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
Caitlin Campbell • 9 years ago
Are brick and mortar design schools worth it?
An engaging interview and a follow up article from two leaders in online education for motion design challenge the value of traditional four year design…
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Justin Cone • 9 years ago
“The World of Autism,” a richly detailed mixed media journey into the mind of Jacob
Guilherme Marcondes is back at it again, this time for BBDO New York and the Ad Council’s beautiful new campaign for Autism Speaks, the autism…
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Boca Ceravolo • 9 years ago
Interview: Motion design and the Google identity
Google's Jonathan Jarvis tells us how integral motion design was to the recent Google rebrand, why you should give users superpowers and what kind of…
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Justin Cone • 9 years ago
Poland rising: Juice studio explains why we’ll be seeing more Polish talent soon
Poland is bristling with CG talent, and our interview with Juice studio explains why. We also dig into the technical details behind the promotional short,…
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Justin Cone • 9 years ago
Blind: Looking back on 20 years
How do you survive 20 years in a business that reinvents itself every five? We chat with Chris Do, founder of Blind, about what he's…
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Justin Cone • 9 years ago
Exclusive interview: Plenty takes on Alice in Wonderland for Good Books
Argentinian studio Plenty shares the hybrid 2D/3D process behind their ambitious project for Good Books.
Justin Cone • 9 years ago
“ZERO-DAY” Process and Q&A
Justin Cone • 9 years ago
Artist Profile: Sean McClintock
With nearly 20 years experience under his belt, Sean McClintock has done a little bit of everything. From the early days of Flash during the…
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Justin Cone • 9 years ago
What is web animation? Rachel Nabors explains it all.
Web design and motion design have been on a collision course since the early 2000s. Today, they’re finally merging, spawning strange new fields — and…
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Justin Cone • 9 years ago
On The Back Of A Tiger
One effect that I feel many of us can agree on when working in the commercial world is that it can be a bit of…
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Joe Donaldson • 9 years ago
School Profile: Savannah College of Art & Design
Editor’s note: This is the first in a series of school profiles we’ll be sharing on Motionographer. The following profile was compiled in August, 2015. Since…
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Justin Cone • 9 years ago
Lessons learned: Daniel Coutinho’s journey from Brazil to Buck
In 2011, Daniel Coutinho left his family, his home and his girlfriend in pursuit of a dream. Now, as a staff animator at Buck —…
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Justin Cone • 9 years ago
Interview: The Lessons Behind We Are Royale’s Manifesto
Surviving eight years as a motion design studio is no easy feat. In addition to riding the unpredictable ebb and flow of service work, motion design…
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Justin Cone • 9 years ago
How a husband and wife team took a startup from brand to product launch
What makes “IMANDRA” a fascinating case study in the world of explainer videos is not its intricately detailed but elegant animation (although that’s very nice),…
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Justin Cone • 9 years ago
Artist Profile: Joshua Harvey
After 4 years at Buck’s LA office, creative director Joshua Harvey has struck out on his own, signing with Passion Pictures for representation. The body of…
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Justin Cone • 10 years ago