Motion design in games with Ubisoft’s Wylie Robinson
Motion design in games? It's more important than you think. Our interview with Wylie explains why.
Justin Cone • 10 years ago
Elastic: MTV Video Music Awards 2014 (case study + interview)
Brandon Lori dives deep into the elegant package for MTV's signature event.
Brandon Lori • 10 years ago
Profile: Tom Rainford
For the first in our Profile series, Motionographer's Joe Donaldson chats with UK-based Tom Rainford about his unique approach to the industry.
Joe Donaldson • 10 years ago
From Costco supervisor to computational artist, Albert Omoss blazes his own path
In the early days of my career, I bought into something I now call “The Myth of the Rockstar.” It goes like this: You are…
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Justin Cone • 10 years ago
Gregory Herman updates
Designer/director Gregory Herman is a rare individual. He is a hurricane of positive energy, and his approach to work is no less intense. His recently…
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Justin Cone • 10 years ago
Interview: A Behind-the-Scenes look at Vectorpark’s “Metamorphabet”
Those interested in the future of animation often cite interactive as a new horizon. Patrick Smith, better known as Vectorpark, has been fusing his own…
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Erica Gorochow • 10 years ago
Interactive experiences at the human scale: Making CenterStage with Andrew Bell and Lutz Vogel
It’s rare that a single project can sum up the possibilities for the convergence of motion design and interactive experiences the way that CenterStage does. Created…
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Justin Cone • 10 years ago
Golden Wolf proves you can’t go wrong with cats for Offset 2015
For the Offset 2015 conference title sequence, Golden Wolf put all their chips on the internet’s only sure bet: cats. Lots and lots of cats.…
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Justin Cone • 10 years ago
In Pieces: A rare specimen of CSS-based animation
Cascading Style Sheets (CSS) started as a way to conveniently manage the appearance of images and type across an entire website. Since 1996, CSS has…
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Justin Cone • 10 years ago
Artist Profile: Graham Elliott
Everyone finds their own way into the ever-expanding house of motion design. Side doors, back doors, parachuting onto the roof — it seems any entrance…
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Justin Cone • 10 years ago
Motion design education: MoGraph Mentor
My recent op-ed post, “6 Problems with Motion Design Education,” looked at challenges facing students and educators through the lens of brick-and-mortar design schools. But over the last 20…
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Justin Cone • 10 years ago
NYC: An Evening with David OReilly at the MoMA
At 7pm on May 11th at the MoMA in New York City, Director David OReilly will discuss the process behind his work and debut his…
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Justin Cone • 10 years ago
Behind the Scenes: “Donning the Digital Mask: Anonymous”
The infamous group of hackers that identify themselves as “Anonymous” are, as their name suggests, incredibly hard to pin down. They’ve targeted racists, terrorists and pedophiles. They’ve brought…
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Justin Cone • 9 years ago
The Line: Amaro and Walden’s Joyride
Dang. So much attitude and animation skill in The Line‘s latest short, Amaro and Walden. Warning some bits are NSFW. Don’t miss the full making of…
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Erica Gorochow • 9 years ago
airFIELD Sculpture by Dan Goods
airFIELD is a mesmerizingly beautiful example of “physical animation” — animation that takes place in physical space, free from the pixel-based surfaces that traditionally act as motion design media.…
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Justin Cone • 9 years ago
Lessons learned: Daniel Coutinho’s journey from Brazil to Buck
In 2011, Daniel Coutinho left his family, his home and his girlfriend in pursuit of a dream. Now, as a staff animator at Buck —…
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Justin Cone • 9 years ago
Virtual reality is not filmmaking
Let’s agree on something: 360-degree video presented inside a virtual reality headset isn’t really virtual reality. It’s a novel, sometimes powerful experience, but it’s not what makes VR arguably the most…
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Justin Cone • 9 years ago
The Genius of Play
Working with Mash Studio, Tom Rainford focused his directorial talents on The Genius of Play, a 9-part animation series for for the Toy Industry Association. Each of the 9…
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Justin Cone • 9 years ago
Magic Leap… no, for real this time
Augmented reality startup Magic Leap made headlines last year when it raised over $540 million dollars in funding while still managing to hide its plans from…
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Justin Cone • 9 years ago
Experiements in procedural textile design, geist.xyz
Berlin-based Zeitgeised has long been admired for their artful approach to CG. They clearly know their way around a render engine, but they also bring…
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Justin Cone • 9 years ago
How to change the world (and get paid for it): Making SolarCity “How Energy Gets To You”
Learn how a group of passionate environmentalists used innovative production techniques to tell stories that genuinely matter to them — all while getting paid.
Justin Cone • 9 years ago
Producers, a moment, please!
Allison Maier and Barrett Brown, two students at the Ringling College of Art & Design, are conducting research aimed at improving the lives of producers.
Justin Cone • 9 years ago
Animade launches Boords storyboarding tool
The wizards at Animade recently released Boords, a simple, web-based tool for sharing storyboards.
Justin Cone • 9 years ago
Review: Division05’s “Snapdragon”
We review the latest educational offering from Division05, "Snapdragon," a comprehensive dissection of a real-world motion graphics project for Qualcomm.
Justin Cone • 8 years ago