Profile: Tom Rainford

For the first in our Profile series, Motionographer's Joe Donaldson chats with UK-based Tom Rainford about his unique approach to the industry.

Gregory Herman updates

Designer/director Gregory Herman is a rare individual. He is a hurricane of positive energy, and his approach to work is no less intense. His recently… Read more

Artist Profile: Graham Elliott

Everyone finds their own way into the ever-expanding house of motion design. Side doors, back doors, parachuting onto the roof — it seems any entrance… Read more

Motion design education: MoGraph Mentor

My recent op-ed post, “6 Problems with Motion Design Education,” looked at challenges facing students and educators through the lens of brick-and-mortar design schools. But over the last 20… Read more

airFIELD Sculpture by Dan Goods

airFIELD is a mesmerizingly beautiful example of “physical animation” — animation that takes place in physical space, free from the pixel-based surfaces that traditionally act as motion design media.… Read more

Virtual reality is not filmmaking

Let’s agree on something: 360-degree video presented inside a virtual reality headset isn’t really virtual reality. It’s a novel, sometimes powerful experience, but it’s not what makes VR arguably the most… Read more

The Genius of Play

Working with Mash Studio, Tom Rainford focused his directorial talents on The Genius of Play, a 9-part animation series for for the Toy Industry Association.  Each of the 9… Read more

Producers, a moment, please!

Allison Maier and Barrett Brown, two students at the Ringling College of Art & Design, are conducting research aimed at improving the lives of producers.

Review: Division05’s “Snapdragon”

We review the latest educational offering from Division05, "Snapdragon," a comprehensive dissection of a real-world motion graphics project for Qualcomm.