The long journey to “Lostopolis,” an interview with PandaPanther
While many commercial animation shops dream of developing feature length films — and building valuable intellectual property in the process — very few actually get…
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Justin Cone • 10 years ago
Interview: The Lessons Behind We Are Royale’s Manifesto
Surviving eight years as a motion design studio is no easy feat. In addition to riding the unpredictable ebb and flow of service work, motion design…
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Justin Cone • 10 years ago
Tom Green goes solo
After nearly 10 years at Shilo, director Tom Green is hitting the streets. His recently launched portfolio and reel are a treasure chest of work…
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Justin Cone • 10 years ago
Behind the Scenes: “Donning the Digital Mask: Anonymous”
The infamous group of hackers that identify themselves as “Anonymous” are, as their name suggests, incredibly hard to pin down. They’ve targeted racists, terrorists and pedophiles. They’ve brought…
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Justin Cone • 10 years ago
How a husband and wife team took a startup from brand to product launch
What makes “IMANDRA” a fascinating case study in the world of explainer videos is not its intricately detailed but elegant animation (although that’s very nice),…
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Justin Cone • 10 years ago
Working backwards: From rig to character to story with Andrew Vucko
Editor’s note: This animation features cartoon-style nudity and sex, and therefore might be NSFW for some office environments. As any experienced animator will tell you, character animation…
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Justin Cone • 10 years ago
In-Depth: Making the Best of Motionographer with Aran Quinn and Mill+
With the word “motion” emblazoned in white block letters on its back, a blue, muscle-bound creature deadlifts a barbell and turns to face the camera,…
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Justin Cone • 10 years ago
Process: Making the F5 Opening Titles with Block & Tackle
Over the last several years, conference openers have joined music videos, film titles and visual essays as ideal showcases for ambitious motion designers and visual…
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Justin Cone • 10 years ago
Get Your Shit Together
I’ll admit it. I’m a voyeur: Every chance I get, I ogle other people’s After Effects project files. What I find just as fascinating as the…
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Justin Cone • 10 years ago
Motion and code: Getting to know Lucas Zanotto
Italian-born designer/animator Lucas Zanotto’s career is as varied and playful as his creations. Moving seamlessly between analogue and digital techniques, he’s created commercials, short films,…
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Justin Cone • 10 years ago
Hybrid by birth: Getting to know Animade
I first became aware of London-based Animade via their iOS game Ready Steady Bang, a twitchy dueler packed with charming animation. They popped up again on…
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Justin Cone • 10 years ago
Crafting graphics for the Oscars: An interview with Henry Hobson
Like people who tune into the Super Bowl just to watch the ads, I turn on the Oscars just to watch the graphics. The opening…
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Justin Cone • 10 years ago
Buck builds a “Factory” of hand-made type for Facebook
Buck’s “Factory” for Facbeook is a masterclass in live action motion design and typography. After cleaning out their local art supply store, the team got…
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Justin Cone • 10 years ago
Motionographer Podcast: Making “Anomaly”
Set against the space-race canvas of the 1960’s, Anomaly is inspired by the traditional Christmas Nativity and explores, through a modern-day lens, the events of…
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Brian Gossett • 10 years ago
Superteam proves power of collaboration in title sequence for FITC Tokyo
To kick off the FITC Tokyo 2015 conference, a superteam of artists working around the world (and sometimes around the clock) created a sublimely glitchy…
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Justin Cone • 10 years ago
What it takes to be “Original”
What is originality? Does it even exist? If so, how can we be original? Those are the questions that haunted Toronto-based designer Andrew Vucko as…
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Justin Cone • 10 years ago
Q&A with Mikey Please: Marilyn Myller
Hornet's Mikey Please chats with us about making the darkly humorous short, "Marilyn Myller"
Justin Cone • 11 years ago
The Story of a Story
Brikk created this poetic encapsulation of the process behind creating an animation, from pitch to delivery. Credits Brikk Daniel Isedal Edward Moulder Calle Wachtmeister Dencity…
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Justin Cone • 11 years ago
Onesize: FITC Amsterdam
Stunning main titles for FITC Amsterdam 2013 by Onesize. The design is by Bradley G Munkowitz (aka GMUNK), who also did the whole design package for…
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Daniel Coutinho • 12 years ago
[Process] David Lewandowski pulls back the curtain on two projects
David Lewandowski, an oft-featured director/animator/compositor here on Motionographer, recently posted two breakdown videos that are worth a gander. Flying Lotus “Tiny Tortures” The first project,…
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Justin Cone • 12 years ago
Process: Psyop’s Prequels for Dishonored
Bethesda’s Dishonored (developed by Arkane Studios) was one of the mostly hotly anticipated games of the year. Thanks to nearly three years of pre-production, the…
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Elliot Blanchard • 13 years ago
Capacity Updates
Capacity has just updated their reel! Also, check out the process section in their site, with lots of case studies: nice stuff!
Daniel Coutinho • 14 years ago
Nick Cross breaks down his cel and Flash animation technique for his upcoming film, the Pig Farmer
Nick Cross breaks down his cel and Flash animation technique for his upcoming film, the Pig Farmer
Bran Dougherty-Johnson • 15 years ago
Julien Nantiec for Ulule
Julien Nantiec for Ulule
Bran Dougherty-Johnson • 15 years ago