School of Motion’s Joey Korenman talks design education and work/life balance
Working out of his HQ in Sarasota, Florida, Joey is blazing his own path, one tutorial at a time
Justin Cone • 10 years ago
Q&A with Mikey Please: Marilyn Myller
Hornet's Mikey Please chats with us about making the darkly humorous short, "Marilyn Myller"
Justin Cone • 10 years ago
Jenny LeClue: A Handmade Adventure Game
From motion design to game development, Joe Russ is constantly challenging himself to learn more
Justin Cone • 10 years ago
Best Tutorial Ever?
Wildly entertaining and incredibly practical, are these... the best tutorials ever?
Joe Donaldson • 10 years ago
David O’Reilly: Mountain Q&A
David O'Reilly shares some of his thoughts about his first game, "Mountain"
Justin Cone • 11 years ago
Innuendo
Making of "Innuendo," a sensual, experimental short film about a fantasy world's reproductive processes
Harm van Zon • 11 years ago
How Pixar, Dreamworks, Lucasfilm and others kept wages artificially low
Wage-suppression conspiracy involved some of the world's most admired tech companies... and animation studios.
Staff • 11 years ago
The Peach Kings “Mojo Thunder” [NSFW]
Kris Merc and Benjy Brooke talk about the deeply personal process of making a music video.
Justin Cone • 11 years ago
Glen Keane: Duet
Disney animator Glen Keane creates a moving short film for Google's Spotlight Stories project.
Justin Cone • 11 years ago
Welcome to Motionographer 3.0
It's finally here, the new Motionographer website. And it only took 6 years. Here's why.
Justin Cone • 11 years ago
Gretel: IFC Rebrand
We dive deep with Gretel's Ryan Moore into the process behind the IFC rebrand.
Brandon Lori • 11 years ago
Q&A: Throne “Tharsis Sleeps”
What says "heavy metal" more than a few thousand frames of animated embroidery? Here's how it was done.
Andrew Montague • 11 years ago
Modern Love: Beyond Years
Freddy Arenas chats with Joe Donaldson about creating animation for NYTimes' Modern Love column.
Joe Donaldson • 11 years ago
Commercial work with boundaries: the commissioned work model
Maintaining creative control and keeping clients happy can feel impossible. Here's an approach that can ease the tension.
Joe Donaldson • 11 years ago
Q&A: Dark Noir
Maybe there's an approach to crowdsourcing that isn't creatively repulsive or ethically bankrupt. Here's how Red Knuckles, Rafael Grampá and Absolut worked with a few…
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Justin Cone • 11 years ago
Cosmos: A Spacetime Odyssey
The all-star crew behind the reboot of a classic TV series brings something sorely needed in science: art direction.
Justin Cone • 11 years ago
Leonardo da Vinci Was a Loser
Success is a slippery term. How do you define success for yourself?
Justin Cone • 11 years ago
Art&Graft: “Trip” The Virgin Atlantic Safety Film
Long ago, Virgin Airways embraced the simple fact that no one pays attention to the poor flight attendants as they drone on mechanically about oxygen…
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Staff • 11 years ago
Modern Love: Under His Misspell
NYC-based designer/animator Joe Donaldson was commissioned by the New York Times to create an animated interpretation of “Under His Misspell,” a column penned by Jessie…
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Justin Cone • 11 years ago
Yurcor/The Mill settlement reached in LA, is NY next?
In California, a class action lawsuit against The Mill and Yurcor has been tentatively settled, striking a major blow against Yurcor’s “Employer of Record” service. The…
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Staff • 11 years ago