Motionographer Podcast: Making “Anomaly”
Set against the space-race canvas of the 1960’s, Anomaly is inspired by the traditional Christmas Nativity and explores, through a modern-day lens, the events of…
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Brian Gossett • 11 years ago
Superteam proves power of collaboration in title sequence for FITC Tokyo
To kick off the FITC Tokyo 2015 conference, a superteam of artists working around the world (and sometimes around the clock) created a sublimely glitchy…
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Justin Cone • 11 years ago
CypherAudio’s John Black reflects on 15 years of sound design for motion
Filmmaker George Lucas famously declared, “The sound and music are 50% of the entertainment in a movie.” Everyone I know who’s crafted a film or animation or game…
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Justin Cone • 11 years ago
Artist Profile: Fletcher Moules
Everyone blazes their own path into this crazy industry of ours. A few chosen ones march in a straight line from birth to a beautifully…
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Justin Cone • 11 years ago
VR storytelling wars begin, but will anyone be watching?
As predicted in my earth-shattering post, “6 Motion Design Industry Predictions for 2015,” augmented reality (AR) platforms like Magic Leap and Microsoft Hololens and virtual…
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Justin Cone • 11 years ago
yesyesyall is like MTV back when it was MTV
I’m not a nostalgic person, but I grew up in a time when MTV wasn’t a 24-hour reality show marathon. Where I lived in suburban Houston,…
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Justin Cone • 11 years ago
What it takes to be “Original”
What is originality? Does it even exist? If so, how can we be original? Those are the questions that haunted Toronto-based designer Andrew Vucko as…
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Justin Cone • 11 years ago
Jack Black explains why he loves California, and it is awesome
Nicolas Ménard is a graphic designer and animator with a distinctive voice. Jack Black is a comedian and musician with a distinctive take on humor.…
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Justin Cone • 11 years ago
Handmade with computers: H&M Conscious Films
At first glance, the H&M Conscious Films directed by photographer Bela Borsodi look like 100% hand-made creations. And they are. Kind of. While everything was shot in…
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Justin Cone • 11 years ago
How Google uses motion design to make tangible tech
When Google introduced its Material Design visual language in the summer of 2014, it felt like a train I’d been expecting for years was finally pulling into the…
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Justin Cone • 11 years ago
6 motion design industry predictions for 2015
Somehow, 2015 is here. So I dug up my crystal ball (a Times Square snow globe from 1987), put on some trance-inducing music and visited the…
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Justin Cone • 11 years ago
PES talks “Submarine Sandwich,” Garbage Pail Kids and the connectedness of things
Beloved stop-motion director PES is back with his most ambitious short film to date, “Submarine Sandwich.” With funding from both a corporate sponsor (Nikon) and…
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Justin Cone • 11 years ago
Playgrounds Festival Titles 2014
Again, the Playgrounds Festival was a blast. Solid line-up, nice presentations and a good overall atmosphere. This year, Playgrounds had not one but two title sequences.…
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Harm van Zon • 11 years ago
From Costco supervisor to computational artist, Albert Omoss blazes his own path
In the early days of my career, I bought into something I now call “The Myth of the Rockstar.” It goes like this: You are…
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Justin Cone • 11 years ago
Literature and motion design: Crossing the boundaries with Warren Lehrer’s “A Life in Books”
Warren Lehrer, a longtime pioneer of visual literature and professor at the School of Art+Design at Purchase College, released an excellent multimedia novel last year,…
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Justin Cone • 11 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon…
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Justin Cone • 11 years ago
Profile: Tom Rainford
For the first in our Profile series, Motionographer's Joe Donaldson chats with UK-based Tom Rainford about his unique approach to the industry.
Joe Donaldson • 11 years ago
Nickelodeon Worldwide Refresh: Interview with dyrdee
Just in time for the back-to-school season, Nickelodeon, the children’s television network, is refreshing their worldwide broadcast package with a series of bubbly graphics that…
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Brandon Lori • 11 years ago
Elastic: MTV Video Music Awards 2014 (case study + interview)
Brandon Lori dives deep into the elegant package for MTV's signature event.
Brandon Lori • 11 years ago
Motion design in games with Ubisoft’s Wylie Robinson
Motion design in games? It's more important than you think. Our interview with Wylie explains why.
Justin Cone • 11 years ago
Guilherme Marcondes on going it alone
Aspiring directors, listen up! Gui explains the ins and outs of representation in this insightful and honest interview.
Justin Cone • 11 years ago
School of Motion’s Joey Korenman talks design education and work/life balance
Working out of his HQ in Sarasota, Florida, Joey is blazing his own path, one tutorial at a time
Justin Cone • 11 years ago
Q&A with Mikey Please: Marilyn Myller
Hornet's Mikey Please chats with us about making the darkly humorous short, "Marilyn Myller"
Justin Cone • 11 years ago
Jenny LeClue: A Handmade Adventure Game
From motion design to game development, Joe Russ is constantly challenging himself to learn more
Justin Cone • 11 years ago