Making the Motionographer Patreon launch video
We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch video for its Patreon campaign.…
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Justin Cone • 9 years ago
A dirty-mouthed seed takes on big agriculture in this hilarious short
Check out the behind-the-scenes for "Seed," a masterpiece of comedic storytelling brimming with lovingly crafted details directed by Buck.
Justin Cone • 9 years ago
Motion Sickness podcast launches
Brian Gossett's new podcast, Motion Sickness, launched this week, featuring interviews with Buck's Thomas Schmid and Motionographer's Justin Cone.
Staff • 9 years ago
From animator to app developer: Practical insights from James Bartley, maker of “Melody Jams”
From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the NYC motion graphics scene for…
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Joe Donaldson • 9 years ago
Interview: Man vs Machine’s Simon Holmedal
As a Designer/ Technical Director at Man vs Machine, Simon Holmedal is well known for his stunningly executed work for clients such as Nike, Toyota…
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Bobby Ushiro • 9 years ago
Parallels in gaming and motion design: An interview with David Wolinsky of “Don’t Die”
As this Yussef Cole interview with David Wolinsky reveals, the worlds of gaming and motion design have a lot in common. From aesthetic concerns to…
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Yussef Cole • 9 years ago
How to make your skin crawl, the story of “Teeth” with Holbrooks
After a successful run in the festival circuit, including a premiere at the 2015 Sundance Film Festival and a Special Jury Recognition award from the…
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Justin Cone • 9 years ago
Seductive death machines: Making “The Night Manager” titles with Patrick Clair
"We had to seduce the audience, to make the weapons feel beautiful and rarefied... as the horrible truth of these objects becomes apparent in the…
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Justin Cone • 9 years ago
“Forms in Nature,” in-depth process with Chromosphere and David Kamp
Credits Kevin Dart // Twitter @kevindart // Instagram @kevinzilla2000 Stéphane Coëdel David Kamp // Twitter @kamptweets Nelson Boles // Instagram @nelsonboles Chromosphere // Twitter @chromosphereLA…
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Justin Cone • 9 years ago
School Profile: CalArts
Conceived by Walt Disney in 1960 and established through a merger of two older art schools, CalArts is one of the nation's premiere institutions for…
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Justin Cone • 9 years ago
Process: The Feel Good Bakery
weareseventeen's adorable spot for The Feel Good Bakery is a break from the conceptual CG work for which they're known. The spot's director explains why…
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Justin Cone • 9 years ago
Boomerang Mono: The collaborative birth of an animated typeface
"Basically, I wanted the effect of a mad room full of drum machines doing a call and response drum off!" We interview motion designer Andrew…
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Justin Cone • 9 years ago
Tidying up for the muse: Interview with Liz Blazer, author of “Animated Storytelling”
Equal parts inspiring and practical, Liz Blazer's book, "Animated Storytelling" is a step-by-step guide to get readers from idea to final render. In our chat…
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Justin Cone • 9 years ago
Oscar-winning VFX shop talks about the challenges of creating premium VR
Virtual reality is starting to feel less like a bandwagon and more like a freight train. Those with the vision and stamina to climb aboard now are…
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Justin Cone • 9 years ago
Author of “Design for Motion” talks industry, education and the state of design
We interview Austin Shaw, the author of "Design for Motion: Motion Design Techniques and Fundamentals."
Justin Cone • 9 years ago
Trends with Benefits
What's in a trend? How do they rise (and fall) and what do they mean? Jorge Estrada (aka JR Canest), Sander van Dijk, and Phil…
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Nol Honig • 9 years ago
Making “Uncanny Valley,” an eye-popping sci-fi short about a very possible future
The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX work. Our chat with the…
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Justin Cone • 9 years ago
MK12 Interview: Making “Man of Action! II: Ashes of Vengeance”
For many, MK12 is where it all started. Just as Kyle Cooper’s iconic title sequence for Se7en signaled a renaissance for the craft of opening credits,…
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Justin Cone • 9 years ago
School Profile: Ringling College of Art & Design
Our second school profile looks at Ringling College of Art & Design's Motion Design program
Justin Cone • 9 years ago
Staying small: Process and industry insight from STATE Design’s Marcel Ziul
"There’s no small project when the studio is small. Every project is an opportunity for us to express ourselves." Marcel Ziul explains what it means…
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Daniel Coutinho • 9 years ago
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
Caitlin Campbell • 9 years ago
Are brick and mortar design schools worth it?
An engaging interview and a follow up article from two leaders in online education for motion design challenge the value of traditional four year design…
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Justin Cone • 9 years ago
“The World of Autism,” a richly detailed mixed media journey into the mind of Jacob
Guilherme Marcondes is back at it again, this time for BBDO New York and the Ad Council’s beautiful new campaign for Autism Speaks, the autism…
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Boca Ceravolo • 9 years ago
Interview: Motion design and the Google identity
Google's Jonathan Jarvis tells us how integral motion design was to the recent Google rebrand, why you should give users superpowers and what kind of…
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Justin Cone • 9 years ago