MK12 Interview: Making “Man of Action! II: Ashes of Vengeance”
For many, MK12 is where it all started. Just as Kyle Cooper’s iconic title sequence for Se7en signaled a renaissance for the craft of opening credits,…
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Justin Cone • 9 years ago
Staying small: Process and industry insight from STATE Design’s Marcel Ziul
"There’s no small project when the studio is small. Every project is an opportunity for us to express ourselves." Marcel Ziul explains what it means…
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Daniel Coutinho • 9 years ago
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
Caitlin Campbell • 9 years ago
“The World of Autism,” a richly detailed mixed media journey into the mind of Jacob
Guilherme Marcondes is back at it again, this time for BBDO New York and the Ad Council’s beautiful new campaign for Autism Speaks, the autism…
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Boca Ceravolo • 9 years ago
Interview: Motion design and the Google identity
Google's Jonathan Jarvis tells us how integral motion design was to the recent Google rebrand, why you should give users superpowers and what kind of…
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Justin Cone • 9 years ago
Poland rising: Juice studio explains why we’ll be seeing more Polish talent soon
Poland is bristling with CG talent, and our interview with Juice studio explains why. We also dig into the technical details behind the promotional short,…
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Justin Cone • 9 years ago
Interview with Johnny Kelly: Dropbox “Creative Freedom”
Johnny Kelly’s approach can best be described using the principle of Occam’s Razor. In short, if all things are considered equal, the simplest solution is…
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Joe Donaldson • 9 years ago
Making “The Wisdom of Pessimism”
For his directorial debut, Claudio Salas took on an ambitious challenge: a 2-minute visual essay for the philosopher Alain de Botton’s School of Life project. What began as…
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Justin Cone • 9 years ago
Blind: Looking back on 20 years
How do you survive 20 years in a business that reinvents itself every five? We chat with Chris Do, founder of Blind, about what he's…
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Justin Cone • 9 years ago
No Particular Order: Thoughts on Non-Linear Storytelling
Practical insights into non-linear storytelling from UNIT9's new Experiential Creative Director Sean Pruen
Justin Cone • 9 years ago
Exclusive interview: Plenty takes on Alice in Wonderland for Good Books
Argentinian studio Plenty shares the hybrid 2D/3D process behind their ambitious project for Good Books.
Justin Cone • 9 years ago
Process: Lincoln Continental Concept
Block and Tackle and shares the process behind their painterly masterpiece promoting the Lincoln Continental concept car.
Justin Cone • 9 years ago
“ZERO-DAY” Process and Q&A
Justin Cone • 9 years ago
Imagining a better After Effects with Sander van Dijk
Sander van Dijk loves After Effects. Which is exactly why he wants to change it.
Justin Cone • 9 years ago
“Reach”
Real-world case study of Element 3D used in product launch video that looks back at the history of aviation
Justin Cone • 9 years ago
Self Help Dance
Justin Cone • 9 years ago
Adam Plouff: Building Tools for Animators
“If I’m known for anything, it’s the utilization of some of the more obscure features in After Effects and a weirdo obsession with mathematical phenomena,”…
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Erica Gorochow • 9 years ago
Artist Profile: Sean McClintock
With nearly 20 years experience under his belt, Sean McClintock has done a little bit of everything. From the early days of Flash during the…
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Justin Cone • 9 years ago
What is web animation? Rachel Nabors explains it all.
Web design and motion design have been on a collision course since the early 2000s. Today, they’re finally merging, spawning strange new fields — and…
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Justin Cone • 9 years ago
On The Back Of A Tiger
One effect that I feel many of us can agree on when working in the commercial world is that it can be a bit of…
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Joe Donaldson • 9 years ago
Virtual reality is not filmmaking
Let’s agree on something: 360-degree video presented inside a virtual reality headset isn’t really virtual reality. It’s a novel, sometimes powerful experience, but it’s not what makes VR arguably the most…
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Justin Cone • 9 years ago
Lessons learned: Daniel Coutinho’s journey from Brazil to Buck
In 2011, Daniel Coutinho left his family, his home and his girlfriend in pursuit of a dream. Now, as a staff animator at Buck —…
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Justin Cone • 9 years ago
Survival tips for women in motion design
I’ve been working in the field of motion design for 11 years. As a woman of non-Caucasian ethnicity, I’m definitely a minority in the field.…
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Lilian Darmono • 9 years ago