Work/Life: Royale attempts the impossible

LA-based Royale launched their new site last week, tearing the wrapping off a stack of new work, including a charming holiday short, Impossible Present.

In other words, they’ve been very busy.

But Royale’s approach to busy-ness — and business — is a little different than what you might expect from a studio of their caliber. As part of our work/life series, we’ll dig into Royale’s work philosophy after getting a little behind-the-scenes dirt on Impossible Present.

We chatted with Royale Partner and Creative Director Jayson Whitmore via e-mail.

Why did you guys decide to do a short?

Every year we like to invest back into our company and try to push the team creatively with an internal project. [Partner/Creative Director] Brien Holman, [Partner/Executive Producer] Jen Lucero and I have always loved character animation and decided this year it would be fun to do a company holiday piece as a gift for our clients, friends and family. We wanted to take the piece from start to finish and have complete control, including the option of exploring a darker storyline.

Where did the idea for the short came from?

The idea came one day when I was trying to open a plastic package that was sealed shut … you know the ones. They usually house a cool, little electronic device in an impenetrable plastic casing that, more often than not, draws blood before you are able to enjoy the product inside.

Brien and I have a dark sense of humor and are huge fans of great animation — often a fun combination. Over coffee one morning, we were reminiscing about how awesome older animated shorts used to be when they were willing to blow up the main character. Daffy always lived despite having his face shot off.

Sadly, kids are now subjected to uber-safe programming due to fears that they might do something dangerous themselves. Funny enough, no one I’ve ever known who loved Looney Toons has ever done anything remotely as dangerous as setting off a pile of dynamite and/or shooting their friend in the face. Thus, Impossible Present was born.

How many ideas/revisions did the story go through before you knew it was ready for production?

We wanted to keep the story simple. There were a few minor revisions along the way; however, it pretty much stayed intact from the beginning. We presented to the internal team to see if there was interest in the story and everyone responded positively to our treatment.

Too many late nights in a row depletes an artist’s creativity and attention to detail, leaving more room for error.

What was the most challenging aspect of making the film?

The challenging part about the short was trying to maintain normal working hours while staying on schedule. As a company, we strive very hard to find efficient ways of working together as a team with the common goal of meeting and exceeding client expectations while giving artists the space to live their lives.

We believe that by letting artists have sane working hours, they will come back more rested and therefore more energized and inspired the following day. Inspiration happens off the clock. Too many late nights in a row depletes an artist’s creativity and attention to detail, leaving more room for error.

Read on

Motionographer Holiday Catalog 2011

Well, it’s that time of year again — car-top pine needles, spiked raw egg beverages, off-key caroling, fantastical sweaters, and of course, cheesy TV commercials.

When I was kid back in the Stone Age, we were pried away from our 19-inch black-and-white TV for one structured December night, when our family had an annual tradition of sitting around the dining room table with milk, cookies and mountains of department store Christmas catalogs* from which to peruse and highlight for The List. This would eventually be hand-delivered to the downtown department store’s walk-through holiday display — Santa’s Workshop — where you’d “mail” your letter, then follow it as it journeyed on a conveyor belt through a Mailroom, Toy Workshop, and other extensive dioramas where animatronic stuffed pantyhose elves were generally making a mess of things. Luckily, the “real” Santa was there waiting at the end, so you could reinforce your wishlist verbally.

Well, today, the Post Office is failing, that department store is gone, and those elves are probably hibernating in some back room leaking moldy stuffing, but commercialism definitely isn’t — it saturates our environment, via e-mail, phone, TV and here, at Motionographer!  So without further ado, let’s try and escape any more fluff and review some of the better holiday-themed digital moving picture ads in this first of three weekly Motionographer Holiday Catalog posts.

 

American Red Cross 2011 Holiday Giving with Fred, directed by Andy Hall / Elastic (Agency BBDO).  Also check out 2011 Resolve to Give from the same campaign.

 

John Lewis’ The Long Wait from Blink.

 

Herman Miller Holiday Video from dress code.

 

The Gift from BLR_VFX.

 

BT Vision Christmas 2011 from weareseventeen.

 

And lastly (but definitely not least), comes an ambitious hand-made interactive project from Peter Sluszka / Hornet for PNC:

PNC’s 12 Days of Christmas from Peter Sluszka / Hornet.

And don’t miss Hornet’s extensive behind-the-scenes process tour (+ credits)!

 

*As noted by a colleague, this Toy Catalog version might be more memorable for some of you.

Special thanks to Motionographer’s Brandon Lori and Daniel Coutinho for the help!

Psyop for FedEx: The Making of “Enchanted Forest”

It’s been five years since Psyop made their mark on the industry with Happiness Factory — the high flying, CG fable that defined a commercial genre they helped to create. If it’s not broke, then don’t fix it, and once more, the studio plays with the textbook devices that make Psyop distinctively Psyop. In their latest work, magical imagery and a wizardry of craft assure that Enchanted Forest stands shoulder to shoulder aside a long line of Psyop classics. The team elaborates:

We wanted to create a world that is surreal, sophisticated and cinematic where the forest is practical with a blend of CG enchantments. Our desire was to have a poetic interpretation of an idealized forest where everything is alive and has a soul to tell our story of FedEx’s eco-friendly solutions. For this fairy tale, we wanted to create depth and mystery with stylized characters and unique magical vegetation to blend them into this weird hybrid world.

In a Motionographer exclusive, Psyop has offered up a rare glimpse into the enchanting artwork that went into the creation of their most recent gem and sat down for a Q&A: The Making of “Enchanted Forest.”

Out of Sight

Out of Sight on Vimeo.

So this is a year old, but it’s still wonderful, and I can’t believe it’s slipped through my posting schedule. A trio of Taiwanese students made these as part of their graduation project. Their making-of page is worth looking at, even though the text is all in Mandarin and a simple Google translate of the page isn’t doing a decent job at all. It’s one of the most moving piece of animation I have seen lately … if you’re not touched by this, you may be made of wood!

Airside London 1998-2012

It’s a sad day when one of your favourite studios decides to call it a day.

When I was studying my degree, Airside were one of the studios I really looked up to. With their bold use of colour and simple design, I saw them as a shining beacon of light within the ocean of the British creative industry.

Airside, it’s been a pleasure.

If you are in London you can see what looks to be one of Airside’s final talks on December 6th at See No Evil.

Sticky Monster Lab: The Loner

From Seoul’s Sticky Monster Lab comes The Loner, a story of isolation in isometry spotlit by an unexpected unconditional devotion.

CREDITS

Director, Writer, Animator: FLA
Designers: BOO, FLA
Music: The Freaks
Project Coodinator: Nana

Ned Wenlock: MGMT’s “All We Ever Wanted Was Everything”


In Ned Wenlock’s new music video for MGMT’s cover of Bauhaus’s “All We Ever Wanted Was Everything,” he further explores the techniques used in his earlier music video for Danger Beach’s “Apache.” Ned cleverly highlights the surreal lyrics with custom typography that becomes our guide through a dreamy, ever-unfolding (or is it un-curling?) world.

Ned has been kind enough to share some development imagery with us. More info on the concept and process at Ned’s blog.

Credits

Mercedes “Escape the Map”

Digital Domain teamed up with director Carl Rinsch, RSA and AMV BBDO for “Escape the Map,” a surreal POV journey into a world inspired by Google Street View. With characters ravaged by digital artifacts, blurred visages and time echoes, it’s a slickly imagined ride that pulled me in, despite knowing it was a car advert.

The film was intended for a lightly interactive microsite, which you can visit here.

From the release:

Digital Domain Visual Effects Supervisor Jay Barton, who is currently working with Rinsch on his upcoming feature for Universal Pictures, “47 Ronin,” led the team. His idea was to use photogrammetry — a technique in which measurements are taken from photographs to create real-world objects — to create the world. All of the live action was shot in Hong Kong, with Barton scouting and shooting iconic locations which were later used in the world-building. Additional green-screen shoots were staged in Hong Kong and Los Angeles.

“We first had to develop the visual language of the world,” Barton said. “We took inspiration from Google Street view and replicated that, but in moving video. As photos are stitched together, they sometimes seam strangely. They might not line up, or two buildings might occupy the same space, or people get cut in half. We played a lot with how images would load or resolve, or react when a whole new set of photos came in to reset the world. Here, when you explore you have more options and more viewpoints. You can decide where to look, walk, or drive and your perspective and resolution update accordingly.”

Credits

Sean Pecknold: Fleet Foxes’ “The Shrine/An Argument”


Talk about a great Monday. A note from Friend let us know that Sean Pecknold’s eight-minute epic for “The Shrine/An Argument” by Fleet Foxes is now available for your eyeballs. As recommended by the artist: Please watch in HD with headphones or speakers and full screen if you really want to get crazy. And check out the credits list for the small team full of talent that made this happen.

Credits

Micaël Reynaud: Amalgamation


Winner of the best use of displacement map/compound blur ever — Micaël Reynaud, with portraits by Michael Jang. Also available as an animated gif, of course.

Hat tip to Jon Gorman.

Credits

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